Here it is the best tutorial i’ve found that explains how to achieve, in any 2d editing program, how to obtain a hyper-realistic wall to use in your 3D scene (with every 3d software).
http://www.philipk.net/tutorials/materials/tilesbricks/tilesbricks.html
Prerequisites
- A medium knowledge of 2d image editor: The GIMP or Photoshop are just fine
- In case you are using The GIMP, you need to install the Normal Map plugin
- Passion for the seams…
The tutorial also link a downloadable PSD (GIMP compatible) with 30 layer in it!
Etichette: 3d studio max, blender, cinema 4d, gimp, guida, how to, lightwave, materiali, maya, muro, normal map, photo manipulation, photoshop, softimage, specularity, texture, texturing, tutorial, wall
